The_Lightmapper

ℹ Note: I’m slowly making a new and improved version of the Lightmapper. It’s currently located in the “Lightmapper-One” branch, but keep in mind, it’s very early and WIP - Naxela.

The Lightmapper

Description

The Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. Baking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender.

Features - Version 0.3

The addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more:

Each object can have it’s own settings and be customized in terms of resolution, uv margin and unwrap mode:

Add as many materials to each object as you want:

Integrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising:

Baking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU:

Additional filtering to give your lightmaps an extra edge and quality through OpenCV:

Is your baking going to take a long time? Try background baking, which let’s you continue working on your scene:

Apart from automatic material setup, resetting materials is easy and baking without material setup too for external engines:

Installation

Installation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON

Usage

To lightmap, the scene needs to be saved to disk.

To enable lightmapping for single objects, go to object properties/The Lightmapper and enable it.

If you want to bake the whole scene, you can enable lightmapping for all objects by going to Utilities and click “Enable for set” - By default it will apply this to all the objects in the scene.

For more information, please refer to the wiki section: COMING SOON

Documentation

The wiki page is under construction, and documentation is in the process of being written.

Images and Videos

Watch the video

Watch the video

HTML5 lightmap examples - Powered by Armory3D

http://laboratory.naxela.info/experiment_1/

http://laboratory.naxela.info/experiment_2/

http://laboratory.naxela.info/experiment_3/

http://laboratory.naxela.info/experiment_4/

http://laboratory.naxela.info/experiment_5/

http://laboratory.naxela.info/experiment_7/

http://laboratory.naxela.info/experiment_8/

http://laboratory.naxela.info/experiment_11/

http://laboratory.naxela.info/experiment_12/

http://laboratory.naxela.info/experiment_13/


3rd Party addon compatibility