Meridian 2.0 provides livelinking, rendering toolkits, and streamlined workflows from Blender to the Godot Engine.
Export your entire scenes to Godot with a single click. Meridian handles all the heavy lifting, setting up the scene, materials, and lighting for you.
A background process that automatically optimizes your meshes and textures directly inside Godot for peak performance.
A fully Cycles based lightmapping workflow, which includes encoding and custom shaders supporting lightmap blending.
Realtime TCP livelinking from Blender to Godot. Supports mesh, camera, and light syncing.
Full support for a robust desktop pipeline. Export directly to binaries without ever opening the Godot editor.
Set up spatial computing workflows using the integrated XR tools.
Includes new visual effects and shaders: Tilt Shift, Colorgrading, Chromatic Aberration, Sharpen, Vignette, and more.
Seamless implementation and export support for generating Godot reflection probes and decals directly from your 3D scene.
Configure renderer settings and publish platforms. Meridian integrates into your workflow to help automate project setup.
Download the latest version of Meridian to connect your Blender and Godot workflows.
Download Meridian 2.0Addon provided directly within the assets folder after setup.